🎲 Tactical Reroll

Voidsmen-at-Arms Agents of the Imperium · Infantry

Value49
Offense34
Defense63
Utility60
Points50
Models6

Voidsmen-at-Arms come as 6 models for 50 points in the Agents of the Imperium army. On points efficiency the unit ranks 11th of 32 Agents of the Imperium units overall and 5th of 7 among infantry, with a value score of 49/100 (offense 34, defense 63). Per point, the unit hits hardest into chaff (85th percentile) and is toughest against anti-tank (94th percentile).

🏃 Action unit

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Artificer shotgun, Laspistol, Close combat weapon, Vicious bite, Lasgun, Voidsman rotor cannon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry6.67Artificer shotgun + Lasgun + Voidsman rotor cannon + Laspistol3.00Vicious bite + Close combat weapon85
MEQ5 × T4 Sv3+ W2 infantry2.89Artificer shotgun + Lasgun + Voidsman rotor cannon + Laspistol1.06Vicious bite + Close combat weapon40
TEQ5 × T5 Sv2+ 4++ W3 infantry1.33Artificer shotgun + Lasgun + Voidsman rotor cannon + Laspistol0.44Vicious bite + Close combat weapon25
Light vehicleT10 Sv3+ W12 vehicle1.33Artificer shotgun + Lasgun + Voidsman rotor cannon + Laspistol0.44Vicious bite + Close combat weapon33
Heavy vehicleT12 Sv2+ W16 vehicle0.44Artificer shotgun + Lasgun + Voidsman rotor cannon + Laspistol0.22Vicious bite + Close combat weapon15

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)36.024
SpecialS5 AP-1 D1 (heavy bolter-class)27.033
PlasmaS8 AP-2 D2 (plasma, power fist)17.371
EliteS6 AP-2 D3 (elite melee, precision)17.380
Anti-tankS12 AP-3 D6 (lascannon, melta)14.494

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts98
Action economyUnits per 100 pts: cheap bodies for actions95
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain60

Similar-cost Agents of the Imperium infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Inquisitorial Agents6 models50546048558.005.002.291.390.93

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Agents of the Imperium codex. How these scores work.

See all Agents of the Imperium rankings