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Inquisitorial Chimera Agents of the Imperium · Vehicles

Value68
Offense37
Defense100
Utility53
Points60
Models1

Inquisitorial Chimera is a single model for 60 points in the Agents of the Imperium army. On points efficiency the unit ranks 3rd of 32 Agents of the Imperium units overall and 2nd of 4 among vehicles, with a value score of 68/100 (offense 37, defense 100). Per point, the unit hits hardest into chaff (72nd percentile) and is toughest against plasma (100th percentile).

🏃 Action unit🚚 Transport

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Lasgun array, Armoured tracks, Heavy bolter, Multi-laser): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry5.37Lasgun array + Heavy bolter + Multi-laser◇ option: Heavy flamer · 1.94 per model1.39Armoured tracks72
MEQ5 × T4 Sv3+ W2 infantry3.31Lasgun array + Heavy bolter + Multi-laser0.56Armoured tracks49
TEQ5 × T5 Sv2+ 4++ W3 infantry1.69Lasgun array + Heavy bolter + Multi-laser◇ option: Hunter-killer missile · 0.87 per model0.28Armoured tracks34
Light vehicleT10 Sv3+ W12 vehicle1.20Lasgun array + Heavy bolter + Multi-laser◇ option: Hunter-killer missile · 1.62 per model0.28Armoured tracks28
Heavy vehicleT12 Sv2+ W16 vehicle0.60Lasgun array + Heavy bolter + Multi-laser◇ option: Hunter-killer missile · 1.30 per model0.07Armoured tracks22

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)33099
SpecialS5 AP-1 D1 (heavy bolter-class)11092
PlasmaS8 AP-2 D2 (plasma, power fist)45.0100
EliteS6 AP-2 D3 (elite melee, precision)30.097
Anti-tankS12 AP-3 D6 (lascannon, melta)10.886

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts71
Action economyUnits per 100 pts: cheap bodies for actions87
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts47
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain45

Similar-cost Agents of the Imperium vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Imperial Rhino1 model6551399561.280.510.260.260.06

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Agents of the Imperium codex. How these scores work.

See all Agents of the Imperium rankings