🎲 Tactical Reroll

Sanctifiers Agents of the Imperium · Infantry

Value65
Offense80
Defense50
Utility34
Points100
Models9

Sanctifiers come as 9 models for 100 points in the Agents of the Imperium army. On points efficiency the unit ranks 5th of 32 Agents of the Imperium units overall and 2nd of 7 among infantry, with a value score of 65/100 (offense 80, defense 50). Per point, the unit hits hardest into chaff (96th percentile) and is toughest against anti-tank (96th percentile).

🔭 Scouts

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Holy fire, Burning hands, Close combat weapon, Death Cult blades, Sanctifier melee weapon, ➤ Plasma gun - standard, ➤ Plasma gun - supercharge, Ministorum flamer, Ministorum hand flamer): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry9.13Holy fire + Plasma gun (standard) + Ministorum flamer + Ministorum hand flamer7.24Death Cult blades + Burning hands + Sanctifier melee weapon + Close combat weapon96
MEQ5 × T4 Sv3+ W2 infantry6.18Holy fire + Plasma gun (supercharge) + Ministorum flamer + Ministorum hand flamer3.23Death Cult blades + Burning hands + Sanctifier melee weapon + Close combat weapon88
TEQ5 × T5 Sv2+ 4++ W3 infantry2.79Holy fire + Plasma gun (supercharge) + Ministorum flamer + Ministorum hand flamer2.34Burning hands + Death Cult blades + Sanctifier melee weapon + Close combat weapon67
Light vehicleT10 Sv3+ W12 vehicle2.51Holy fire + Plasma gun (supercharge) + Ministorum flamer + Ministorum hand flamer1.81Burning hands + Death Cult blades + Sanctifier melee weapon + Close combat weapon65
Heavy vehicleT12 Sv2+ W16 vehicle1.17Holy fire + Plasma gun (supercharge) + Ministorum flamer + Ministorum hand flamer◇ option: Meltagun · 0.48 per model1.06Burning hands + Death Cult blades + Sanctifier melee weapon + Close combat weapon48

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)20.39
SpecialS5 AP-1 D1 (heavy bolter-class)20.321
PlasmaS8 AP-2 D2 (plasma, power fist)16.264
EliteS6 AP-2 D3 (elite melee, precision)16.276
Anti-tankS12 AP-3 D6 (lascannon, melta)16.296

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts91
Action economyUnits per 100 pts: cheap bodies for actions46
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts47
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain0

Similar-cost Agents of the Imperium infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Subductor Squad11 models85623984507.273.231.411.080.70
Exaction Squad11 models90422064255.181.940.710.710.35
Sisters of Battle Squad10 models100391069232.961.110.560.420.28

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Agents of the Imperium codex. How these scores work.

See all Agents of the Imperium rankings