🎲 Tactical Reroll

Inquisitor Agents of the Imperium · Characters

Value15
Offense19
Defense11
Utility36
Points55
Models1

Inquisitor is a single model for 55 points in the Agents of the Imperium army. On points efficiency the unit ranks 27th of 32 Agents of the Imperium units overall and 5th of 8 among characters, with a value score of 15/100 (offense 19, defense 11). Per point, the unit hits hardest into chaff (53rd percentile) and is toughest against anti-tank (32nd percentile).

🏃 Action unit👑 Leader

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Inquisitorial melee weapon, Bolt pistol): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry0.54Bolt pistol◇ option: Psychic Shock Wave · 3.50 per model4.04Inquisitorial melee weapon53
MEQ5 × T4 Sv3+ W2 infantry0.20Bolt pistol◇ option: Psychic Shock Wave · 1.94 per model2.02Inquisitorial melee weapon◇ option: Force weapon · 1.89 per model23
TEQ5 × T5 Sv2+ 4++ W3 infantry0.07Bolt pistol◇ option: Psychic Shock Wave · 1.75 per model1.01Inquisitorial melee weapon◇ option: Force weapon · 1.27 per model17
Light vehicleT10 Sv3+ W12 vehicle0.07Bolt pistol◇ option: Psychic Shock Wave · 1.17 per model0.67Inquisitorial melee weapon◇ option: Force weapon · 0.59 per model14
Heavy vehicleT12 Sv2+ W16 vehicle0.03Bolt pistol◇ option: Psychic Shock Wave · 1.17 per model0.51Inquisitorial melee weapon◇ option: Force weapon · 0.44 per model18

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)21.810
SpecialS5 AP-1 D1 (heavy bolter-class)16.411
PlasmaS8 AP-2 D2 (plasma, power fist)6.5411
EliteS6 AP-2 D3 (elite melee, precision)6.5414
Anti-tankS12 AP-3 D6 (lascannon, melta)5.2032

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts37
Action economyUnits per 100 pts: cheap bodies for actions92
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain0

Similar-cost Agents of the Imperium characters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Rogue Trader Entourage4 models75684789456.123.572.131.191.02
Ministorum Priest1 model40323925297.783.891.460.970.49
Martial Agent [Crucible]1 model6021347422.082.221.542.221.67
Navigator1 model60101010321.741.361.080.830.28

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Agents of the Imperium codex. How these scores work.

See all Agents of the Imperium rankings