🎲 Tactical Reroll

Rogue Trader Entourage Agents of the Imperium · Characters

Value68
Offense47
Defense89
Utility45
Points75
Models4

Rogue Trader Entourage comes as 4 models for 75 points in the Agents of the Imperium army. On points efficiency the unit ranks 4th of 32 Agents of the Imperium units overall and 1st of 8 among characters, with a value score of 68/100 (offense 47, defense 89). Per point, the unit hits hardest into chaff (80th percentile) and is toughest against anti-tank (99th percentile).

👑 Leader

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Monomolecular cane-rapier, Household pistol, Dartmask, Death Cult power blade, Voltaic pistol, Close combat weapon, Laspistol): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry4.54Voltaic pistol + Household pistol + Dartmask + Laspistol6.12Death Cult power blade + Monomolecular cane-rapier + Close combat weapon80
MEQ5 × T4 Sv3+ W2 infantry3.57Household pistol + Voltaic pistol + Dartmask + Laspistol2.89Death Cult power blade + Monomolecular cane-rapier + Close combat weapon53
TEQ5 × T5 Sv2+ 4++ W3 infantry2.13Household pistol + Voltaic pistol + Dartmask + Laspistol1.40Death Cult power blade + Monomolecular cane-rapier + Close combat weapon46
Light vehicleT10 Sv3+ W12 vehicle1.19Household pistol + Voltaic pistol + Dartmask + Laspistol0.99Death Cult power blade + Monomolecular cane-rapier + Close combat weapon28
Heavy vehicleT12 Sv2+ W16 vehicle1.02Household pistol + Voltaic pistol + Dartmask + Laspistol0.70Death Cult power blade + Monomolecular cane-rapier + Close combat weapon42

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)64.043
SpecialS5 AP-1 D1 (heavy bolter-class)64.071
PlasmaS8 AP-2 D2 (plasma, power fist)25.693
EliteS6 AP-2 D3 (elite melee, precision)25.695
Anti-tankS12 AP-3 D6 (lascannon, melta)20.399

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts81
Action economyUnits per 100 pts: cheap bodies for actions69
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain45

Similar-cost Agents of the Imperium characters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Martial Agent [Crucible]1 model6021347422.082.221.542.221.67
Inquisitor1 model55151911364.042.021.010.670.51
Watch Master1 model9514101891.951.750.730.580.39
Navigator1 model60101010321.741.361.080.830.28

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Agents of the Imperium codex. How these scores work.

See all Agents of the Imperium rankings