🎲 Tactical Reroll

Inquisitorial Agents Agents of the Imperium · Infantry

Value54
Offense60
Defense48
Utility55
Points50
Models6

Inquisitorial Agents come as 6 models for 50 points in the Agents of the Imperium army. On points efficiency the unit ranks 8th of 32 Agents of the Imperium units overall and 4th of 7 among infantry, with a value score of 54/100 (offense 60, defense 48). Per point, the unit hits hardest into chaff (92nd percentile) and is toughest against anti-tank (94th percentile).

🏃 Action unit

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Agent melee weapon, Agent firearm, Heavy bolter): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry6.48Heavy bolter + Agent firearm◇ option: Plasma cannon (supercharge) · 1.65 per model8.00Agent melee weapon◇ option: Eviscerator · 1.11 per model92
MEQ5 × T4 Sv3+ W2 infantry5.00Heavy bolter + Agent firearm2.67Agent melee weapon◇ option: Eviscerator · 1.24 per model75
TEQ5 × T5 Sv2+ 4++ W3 infantry2.29Heavy bolter + Agent firearm◇ option: Plasma cannon (supercharge) · 1.04 per model1.33Agent melee weapon◇ option: Eviscerator · 0.88 per model51
Light vehicleT10 Sv3+ W12 vehicle1.39Heavy bolter + Agent firearm◇ option: Multi-melta · 1.34 per model1.33Agent melee weapon◇ option: Eviscerator · 0.74 per model34
Heavy vehicleT12 Sv2+ W16 vehicle0.93Heavy bolter + Agent firearm◇ option: Multi-melta · 1.25 per model0.67Agent melee weapon◇ option: Eviscerator · 0.44 per model38

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)27.015
SpecialS5 AP-1 D1 (heavy bolter-class)21.623
PlasmaS8 AP-2 D2 (plasma, power fist)14.456
EliteS6 AP-2 D3 (elite melee, precision)14.466
Anti-tankS12 AP-3 D6 (lascannon, melta)14.494

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts94
Action economyUnits per 100 pts: cheap bodies for actions95
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain55

Similar-cost Agents of the Imperium infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Voidsmen-at-Arms6 models50493463606.672.891.331.330.44

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Agents of the Imperium codex. How these scores work.

See all Agents of the Imperium rankings