🎲 Tactical Reroll

Runtherd Orks · Characters

Value68
Offense45
Defense91
Utility43
Points10
Models1

Runtherd is a single model for 10 points in the Orks army. On points efficiency the unit ranks 14th of 58 Orks units overall and 3rd of 19 among characters, with a value score of 68/100 (offense 45, defense 91). Per point, the unit hits hardest into chaff (95th percentile) and is toughest against plasma (97th percentile).

🏃 Action unit

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Runtherd's Toolz, Slugga): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry1.85Slugga8.89Runtherd's Toolz95
MEQ5 × T4 Sv3+ W2 infantry0.83Slugga4.44Runtherd's Toolz68
TEQ5 × T5 Sv2+ 4++ W3 infantry0.37Slugga1.67Runtherd's Toolz33
Light vehicleT10 Sv3+ W12 vehicle0.65Slugga1.11Runtherd's Toolz25
Heavy vehicleT12 Sv2+ W16 vehicle0.32Slugga0.56Runtherd's Toolz19

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)13571
SpecialS5 AP-1 D1 (heavy bolter-class)72.075
PlasmaS8 AP-2 D2 (plasma, power fist)30.097
EliteS6 AP-2 D3 (elite melee, precision)15.068
Anti-tankS12 AP-3 D6 (lascannon, melta)16.396

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts92
Action economyUnits per 100 pts: cheap bodies for actions100
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain0

Similar-cost Orks characters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Bannernob1 model35537233575.086.773.431.691.27

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Orks codex. How these scores work.

See all Orks rankings