🎲 Tactical Reroll

Big Mek in Mega Armour Orks · Characters

Value28
Offense24
Defense31
Utility38
Points90
Models1

Big Mek in Mega Armour is a single model for 90 points in the Orks army. On points efficiency the unit ranks 58th of 58 Orks units overall and 19th of 19 among characters, with a value score of 28/100 (offense 24, defense 31). Per point, the unit hits hardest into light vehicle (37th percentile) and is toughest against special (59th percentile).

👑 Leader

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Power Klaw, ➤ Kustom Shoota - Aimed, ➤ Kustom Shoota - Point Blank): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.47Kustom Shoota (Point Blank)◇ option: Tellyport Blasta · 3.33 per model1.85Power Klaw24
MEQ5 × T4 Sv3+ W2 infantry0.93Kustom Shoota (Point Blank)◇ option: Tellyport Blasta · 3.88 per model2.47Power Klaw30
TEQ5 × T5 Sv2+ 4++ W3 infantry0.31Kustom Shoota (Point Blank)◇ option: Tellyport Blasta · 3.50 per model1.64Power Klaw◇ option: Killsaw · 1.88 per model33
Light vehicleT10 Sv3+ W12 vehicle0.33Kustom Shoota (Aimed)◇ option: Tellyport Blasta · 2.00 per model1.48Power Klaw◇ option: Killsaw · 1.50 per model37
Heavy vehicleT12 Sv2+ W16 vehicle0.17Kustom Shoota (Aimed)◇ option: Tellyport Blasta · 1.50 per model0.74Power Klaw◇ option: Killsaw · 0.75 per model29

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)10058
SpecialS5 AP-1 D1 (heavy bolter-class)50.059
PlasmaS8 AP-2 D2 (plasma, power fist)10.031
EliteS6 AP-2 D3 (elite melee, precision)8.8930
Anti-tankS12 AP-3 D6 (lascannon, melta)3.719

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts12
Action economyUnits per 100 pts: cheap bodies for actions53
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts6
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain38

Similar-cost Orks characters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Beastboss1 model85649929486.838.435.447.224.12
Big Mek with Shokk Attack Gun1 model9546865743.075.243.577.134.88
Big Mek1 model85406416131.963.272.943.922.35
Warboss1 model100406613914.174.442.752.221.67
Deffkilla Wartrike1 model80362250532.081.311.041.911.02
Warphead [Crucible]1 model6535664263.424.562.402.732.05

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Orks codex. How these scores work.

See all Orks rankings