🎲 Tactical Reroll

Meganobz Orks · Infantry

Value77
Offense87
Defense67
Utility24
Points75
Models2

Meganobz comes as 2 models for 75 points in the Orks army. On points efficiency the unit ranks 7th of 58 Orks units overall and 1st of 8 among infantry, with a value score of 77/100 (offense 87, defense 67). Per point, the unit hits hardest into MEQ (85th percentile) and is toughest against special (75th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (➤ Kustom Shoota - Aimed, ➤ Kustom Shoota - Point Blank, Power Klaw): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry5.93Kustom Shoota (Point Blank)◇ option: Kombi-weapon (Point Blank) · 2.22 per model4.44Power Klaw78
MEQ5 × T4 Sv3+ W2 infantry2.22Kustom Shoota (Point Blank)◇ option: Kombi-weapon (Point Blank) · 0.89 per model5.92Power Klaw85
TEQ5 × T5 Sv2+ 4++ W3 infantry0.74Kustom Shoota (Point Blank)◇ option: Kombi-weapon (Kill Shot) · 0.42 per model3.66Power Klaw◇ option: Twin Killsaw · 2.19 per model82
Light vehicleT10 Sv3+ W12 vehicle0.74Kustom Shoota (Point Blank)◇ option: Kombi-weapon (Kill Shot) · 0.33 per model3.56Power Klaw◇ option: Twin Killsaw · 2.24 per model84
Heavy vehicleT12 Sv2+ W16 vehicle0.37Kustom Shoota (Point Blank)◇ option: Kombi-weapon (Kill Shot) · 0.17 per model1.78Power Klaw◇ option: Twin Killsaw · 1.25 per model66

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)14475
SpecialS5 AP-1 D1 (heavy bolter-class)72.075
PlasmaS8 AP-2 D2 (plasma, power fist)16.062
EliteS6 AP-2 D3 (elite melee, precision)10.742
Anti-tankS12 AP-3 D6 (lascannon, melta)6.5354

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts60
Action economyUnits per 100 pts: cheap bodies for actions69
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts6
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain24

Similar-cost Orks infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Stormboyz5 models70568131608.867.173.621.801.27

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Orks codex. How these scores work.

See all Orks rankings