🎲 Tactical Reroll

Tallyman Death Guard · Characters

Value17
Offense11
Defense23
Utility98
Points60
Models1

Tallyman is a single model for 60 points in the Death Guard army. On points efficiency the unit ranks 42nd of 42 Death Guard units overall and 19th of 19 among characters, with a value score of 17/100 (offense 11, defense 23). Per point, the unit hits hardest into heavy vehicle (18th percentile) and is toughest against special (47th percentile).

🏃 Action unit👑 Leader✨ Aura

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Close combat weapon, ➤ Plasma pistol - standard, ➤ Plasma pistol - supercharge): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry0.93Plasma pistol (standard)1.98Close combat weapon16
MEQ5 × T4 Sv3+ W2 infantry1.54Plasma pistol (supercharge)0.74Close combat weapon15
TEQ5 × T5 Sv2+ 4++ W3 infantry0.74Plasma pistol (supercharge)0.25Close combat weapon12
Light vehicleT10 Sv3+ W12 vehicle0.62Plasma pistol (supercharge)0.25Close combat weapon12
Heavy vehicleT12 Sv2+ W16 vehicle0.49Plasma pistol (supercharge)0.12Close combat weapon18

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)60.039
SpecialS5 AP-1 D1 (heavy bolter-class)40.047
PlasmaS8 AP-2 D2 (plasma, power fist)7.5016
EliteS6 AP-2 D3 (elite melee, precision)10.036
Anti-tankS12 AP-3 D6 (lascannon, melta)3.8110

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts31
Action economyUnits per 100 pts: cheap bodies for actions87
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts6
SupportLeader, auras, Transport, Lone Operative, Stealth, revives92
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain98

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Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Death Guard codex. How these scores work.

See all Death Guard rankings