🎲 Tactical Reroll

Miasmic Malignifier Death Guard · Fortifications

Value48
Offense5
Defense91
Utility7
Points105
Models1

Miasmic Malignifier is a single model for 105 points in the Death Guard army. On points efficiency the unit ranks 34th of 42 Death Guard units overall and 1st of 1 among fortifications, with a value score of 48/100 (offense 5, defense 91). Per point, the unit hits hardest into chaff (19th percentile) and is toughest against special (97th percentile).

✨ Aura

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Offense: wounds removed per 100 points

Scored with the default wargear (Miasmic gouts): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.22Miasmic gouts—19
MEQ5 × T4 Sv3+ W2 infantry0.74Miasmic gouts—5
TEQ5 × T5 Sv2+ 4++ W3 infantry0.37Miasmic gouts—4
Light vehicleT10 Sv3+ W12 vehicle0.37Miasmic gouts—5
Heavy vehicleT12 Sv2+ W16 vehicle0.18Miasmic gouts—5

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)20687
SpecialS5 AP-1 D1 (heavy bolter-class)13797
PlasmaS8 AP-2 D2 (plasma, power fist)25.793
EliteS6 AP-2 D3 (elite melee, precision)17.179
Anti-tankS12 AP-3 D6 (lascannon, melta)6.7056

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts3
Action economyUnits per 100 pts: cheap bodies for actions43
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts0
SupportLeader, auras, Transport, Lone Operative, Stealth, revives92
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain0

Stats, wargear options and rules: see the official Death Guard codex. How these scores work.

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