🎲 Tactical Reroll

Chaos Spawn Death Guard · Beasts & Swarms

Value58
Offense39
Defense78
Utility66
Points80
Models2

Chaos Spawn comes as 2 models for 80 points in the Death Guard army. On points efficiency the unit ranks 22nd of 42 Death Guard units overall and 2nd of 3 among beasts & swarms, with a value score of 58/100 (offense 39, defense 78). Per point, the unit hits hardest into MEQ (70th percentile) and is toughest against elite (88th percentile).

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Offense: wounds removed per 100 points

Scored with the default wargear (Hideous Mutations): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry—3.82Hideous Mutations49
MEQ5 × T4 Sv3+ W2 infantry—4.56Hideous Mutations70
TEQ5 × T5 Sv2+ 4++ W3 infantry—1.99Hideous Mutations41
Light vehicleT10 Sv3+ W12 vehicle—1.15Hideous Mutations27
Heavy vehicleT12 Sv2+ W16 vehicle—0.76Hideous Mutations31

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)90.054
SpecialS5 AP-1 D1 (heavy bolter-class)67.573
PlasmaS8 AP-2 D2 (plasma, power fist)14.657
EliteS6 AP-2 D3 (elite melee, precision)21.388
Anti-tankS12 AP-3 D6 (lascannon, melta)8.1473

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts56
Action economyUnits per 100 pts: cheap bodies for actions63
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts67
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain66

Similar-cost Death Guard beasts & swarms

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Beasts of Nurgle1 model70665181583.103.572.472.141.43

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Death Guard codex. How these scores work.

See all Death Guard rankings