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Defiler Death Guard · Vehicles

Value58
Offense73
Defense43
Utility78
Points300
Models1

Defiler is a single model for 300 points in the Death Guard army. On points efficiency the unit ranks 23rd of 42 Death Guard units overall and 7th of 10 among vehicles, with a value score of 58/100 (offense 73, defense 43). Per point, the unit hits hardest into TEQ (84th percentile) and is toughest against special (75th percentile).

✨ Aura

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Shearing claws - strike, Shearing claws - sweep, ➤ Heavy missile launcher - frag, ➤ Heavy missile launcher - krak, Hades battle cannon, Heavy baleflamer, Excruciator cannon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry3.33Heavy missile launcher (frag) + Hades battle cannon + Heavy baleflamer + Excruciator cannon1.94Shearing claws - sweep40
MEQ5 × T4 Sv3+ W2 infantry3.30Heavy missile launcher (frag) + Hades battle cannon + Heavy baleflamer + Excruciator cannon1.62Shearing claws - strike49
TEQ5 × T5 Sv2+ 4++ W3 infantry3.82Heavy missile launcher (krak) + Hades battle cannon + Heavy baleflamer + Excruciator cannon1.31Shearing claws - strike84
Light vehicleT10 Sv3+ W12 vehicle3.48Heavy missile launcher (krak) + Hades battle cannon + Heavy baleflamer + Excruciator cannon◇ option: Ectoplasma destructor · 4.34 per model2.72Shearing claws - strike83
Heavy vehicleT12 Sv2+ W16 vehicle2.57Heavy missile launcher (krak) + Hades battle cannon + Heavy baleflamer + Excruciator cannon◇ option: Ectoplasma destructor · 2.92 per model2.44Shearing claws - strike82

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)10860
SpecialS5 AP-1 D1 (heavy bolter-class)72.075
PlasmaS8 AP-2 D2 (plasma, power fist)13.551
EliteS6 AP-2 D3 (elite melee, precision)9.0030
Anti-tankS12 AP-3 D6 (lascannon, melta)4.2115

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts31
Action economyUnits per 100 pts: cheap bodies for actions8
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts67
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain78

Similar-cost Death Guard vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Chaos Land Raider1 model220704496321.872.681.903.232.14

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Death Guard codex. How these scores work.

See all Death Guard rankings