🎲 Tactical Reroll

Sicarian Infiltrators Adeptus Mechanicus · Infantry

Value58
Offense61
Defense55
Utility87
Points75
Models5

Sicarian Infiltrators come as 5 models for 75 points in the Adeptus Mechanicus army. On points efficiency the unit ranks 14th of 37 Adeptus Mechanicus units overall and 6th of 11 among infantry, with a value score of 58/100 (offense 61, defense 55). Per point, the unit hits hardest into chaff (94th percentile) and is toughest against anti-tank (93rd percentile).

🥷 Infiltrators✨ Aura🌫️ Stealth

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Power weapon, Stubcarbine): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry4.44Stubcarbine◇ option: Flechette blaster · 0.83 per model8.81Power weapon◇ option: Taser goad · 1.58 per model94
MEQ5 × T4 Sv3+ W2 infantry1.67Stubcarbine◇ option: Flechette blaster · 0.28 per model4.44Power weapon◇ option: Taser goad · 0.83 per model68
TEQ5 × T5 Sv2+ 4++ W3 infantry0.56Stubcarbine◇ option: Flechette blaster · 0.14 per model2.22Power weapon◇ option: Taser goad · 0.56 per model49
Light vehicleT10 Sv3+ W12 vehicle0.56Stubcarbine◇ option: Flechette blaster · 0.14 per model1.48Power weapon◇ option: Taser goad · 0.42 per model37
Heavy vehicleT12 Sv2+ W16 vehicle0.28Stubcarbine◇ option: Flechette blaster · 0.07 per model1.11Power weapon46

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)53.335
SpecialS5 AP-1 D1 (heavy bolter-class)30.035
PlasmaS8 AP-2 D2 (plasma, power fist)12.044
EliteS6 AP-2 D3 (elite melee, precision)15.068
Anti-tankS12 AP-3 D6 (lascannon, melta)14.093

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts86
Action economyUnits per 100 pts: cheap bodies for actions69
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts78
SupportLeader, auras, Transport, Lone Operative, Stealth, revives92
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain87

Similar-cost Adeptus Mechanicus infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Servitor Battleclade9 models65786789566.834.512.471.861.26
Fulgurite Electro-Priests5 models70729747336.887.825.124.763.17
Sicarian Ruststalkers5 models75728855616.668.535.332.221.67
Kataphron Destroyers3 models100648245474.834.302.365.073.38
Corpuscarii Electro-Priests5 models655253514610.05.131.921.280.64
Pteraxii Sterylizors5 models75413943539.173.481.221.220.61

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Adeptus Mechanicus codex. How these scores work.

See all Adeptus Mechanicus rankings