🎲 Tactical Reroll

Servitor Battleclade Adeptus Mechanicus · Infantry

Value78
Offense67
Defense89
Utility56
Points65
Models9

Servitor Battleclade comes as 9 models for 65 points in the Adeptus Mechanicus army. On points efficiency the unit ranks 3rd of 37 Adeptus Mechanicus units overall and 1st of 11 among infantry, with a value score of 78/100 (offense 67, defense 89). Per point, the unit hits hardest into chaff (86th percentile) and is toughest against anti-tank (98th percentile).

🏃 Action unit

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Mechanicus pistol, Dataspikes, Heavy arc rifle, Servo-claw, Heavy bolter, Phosphor blaster): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry5.38Heavy arc rifle + Heavy bolter + Phosphor blaster + Mechanicus pistol6.83Dataspikes + Servo-claw86
MEQ5 × T4 Sv3+ W2 infantry4.51Heavy arc rifle + Heavy bolter + Phosphor blaster + Mechanicus pistol2.56Dataspikes + Servo-claw69
TEQ5 × T5 Sv2+ 4++ W3 infantry2.47Heavy arc rifle + Heavy bolter + Phosphor blaster + Mechanicus pistol0.85Dataspikes + Servo-claw57
Light vehicleT10 Sv3+ W12 vehicle1.86Heavy arc rifle + Heavy bolter + Phosphor blaster + Mechanicus pistol◇ option: Meltagun · 0.56 per model0.85Dataspikes + Servo-claw49
Heavy vehicleT12 Sv2+ W16 vehicle1.26Heavy arc rifle + Heavy bolter + Phosphor blaster + Mechanicus pistol◇ option: Meltagun · 0.48 per model0.43Dataspikes + Servo-claw51

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)11162
SpecialS5 AP-1 D1 (heavy bolter-class)62.370
PlasmaS8 AP-2 D2 (plasma, power fist)19.981
EliteS6 AP-2 D3 (elite melee, precision)24.994
Anti-tankS12 AP-3 D6 (lascannon, melta)19.498

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts95
Action economyUnits per 100 pts: cheap bodies for actions81
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain56

Similar-cost Adeptus Mechanicus infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Fulgurite Electro-Priests5 models70729747336.887.825.124.763.17
Sicarian Ruststalkers5 models75728855616.668.535.332.221.67
Sicarian Infiltrators5 models75586155878.814.442.221.481.11
Corpuscarii Electro-Priests5 models655253514610.05.131.921.280.64
Pteraxii Sterylizors5 models75413943539.173.481.221.220.61
Pteraxii Skystalkers5 models75352743766.432.151.071.070.54

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Adeptus Mechanicus codex. How these scores work.

See all Adeptus Mechanicus rankings