🎲 Tactical Reroll

Chaos Spawn World Eaters · Beasts & Swarms

Value42
Offense48
Defense37
Utility69
Points95
Models2

Chaos Spawn comes as 2 models for 95 points in the World Eaters army. On points efficiency the unit ranks 32nd of 36 World Eaters units overall and 2nd of 2 among beasts & swarms, with a value score of 42/100 (offense 48, defense 37). Per point, the unit hits hardest into MEQ (77th percentile) and is toughest against small arms (50th percentile).

🔭 Scouts

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Offense: wounds removed per 100 points

Scored with the default wargear (Hideous Mutations): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry—4.38Hideous Mutations58
MEQ5 × T4 Sv3+ W2 infantry—5.17Hideous Mutations77
TEQ5 × T5 Sv2+ 4++ W3 infantry—2.22Hideous Mutations48
Light vehicleT10 Sv3+ W12 vehicle—1.32Hideous Mutations33
Heavy vehicleT12 Sv2+ W16 vehicle—0.88Hideous Mutations36

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)75.850
SpecialS5 AP-1 D1 (heavy bolter-class)37.946
PlasmaS8 AP-2 D2 (plasma, power fist)12.348
EliteS6 AP-2 D3 (elite melee, precision)8.9730
Anti-tankS12 AP-3 D6 (lascannon, melta)5.4937

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts46
Action economyUnits per 100 pts: cheap bodies for actions50
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts78
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain69

Similar-cost World Eaters beasts & swarms

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Flesh Hounds5 models75515152637.404.442.221.110.74

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official World Eaters codex. How these scores work.

See all World Eaters rankings