🎲 Tactical Reroll

Grey Knights Thunderhawk Gunship Grey Knights · Vehicles

Value32
Offense16
Defense49
Utility17
Points805
Models1

Grey Knights Thunderhawk Gunship is a single model for 805 points in the Grey Knights army. On points efficiency the unit ranks 24th of 29 Grey Knights units overall and 8th of 10 among vehicles, with a value score of 32/100 (offense 16, defense 49). Per point, the unit hits hardest into heavy vehicle (36th percentile) and is toughest against special (73rd percentile).

🪽 Fly🚚 Transport

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Lascannon, Armored Hull, Twin heavy bolter, Thunderhawk heavy cannon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry1.24Lascannon + Twin heavy bolter + Thunderhawk heavy cannon0.21Armored Hull6
MEQ5 × T4 Sv3+ W2 infantry1.23Lascannon + Twin heavy bolter + Thunderhawk heavy cannon0.10Armored Hull11
TEQ5 × T5 Sv2+ 4++ W3 infantry1.48Lascannon + Twin heavy bolter + Thunderhawk heavy cannon0.04Armored Hull29
Light vehicleT10 Sv3+ W12 vehicle1.25Lascannon + Twin heavy bolter + Thunderhawk heavy cannon◇ option: Turbo-laser destructor · 9.85 per model0.04Armored Hull29
Heavy vehicleT12 Sv2+ W16 vehicle0.88Lascannon + Twin heavy bolter + Thunderhawk heavy cannon◇ option: Turbo-laser destructor · 8.92 per model0.02Armored Hull36

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)13471
SpecialS5 AP-1 D1 (heavy bolter-class)67.173
PlasmaS8 AP-2 D2 (plasma, power fist)11.240
EliteS6 AP-2 D3 (elite melee, precision)14.968
Anti-tankS12 AP-3 D6 (lascannon, melta)3.376

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts3
Action economyUnits per 100 pts: cheap bodies for actions1
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts98
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain0

Stats, wargear options and rules: see the official Grey Knights codex. How these scores work.

See all Grey Knights rankings