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Razorwing Jetfighter Drukhari · Vehicles

Value30
Offense41
Defense19
Utility2
Points170
Models1

Razorwing Jetfighter is a single model for 170 points in the Drukhari army. On points efficiency the unit ranks 33rd of 39 Drukhari units overall and 6th of 8 among vehicles, with a value score of 30/100 (offense 41, defense 19). Per point, the unit hits hardest into light vehicle (71st percentile) and is toughest against small arms (46th percentile).

🪽 Fly🌫️ Stealth

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Bladed Wings, ➤ Razorwing Missiles - Monoscythe Missiles, ➤ Razorwing Missiles - Neurotoxin Missiles, ➤ Razorwing Missiles - Shatterfield Missiles, Dark Lance, Twin Splinter Rifle): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.85Razorwing Missiles (Neurotoxin Missiles) + Dark Lance + Twin Splinter Rifle0.61Bladed Wings31
MEQ5 × T4 Sv3+ W2 infantry2.43Razorwing Missiles (Monoscythe Missiles) + Dark Lance + Twin Splinter Rifle◇ option: Disintegrator Cannon · 2.22 per model0.29Bladed Wings30
TEQ5 × T5 Sv2+ 4++ W3 infantry1.55Razorwing Missiles (Monoscythe Missiles) + Dark Lance + Twin Splinter Rifle◇ option: Disintegrator Cannon · 1.21 per model0.20Bladed Wings30
Light vehicleT10 Sv3+ W12 vehicle2.81Razorwing Missiles (Monoscythe Missiles) + Dark Lance + Twin Splinter Rifle0.15Bladed Wings71
Heavy vehicleT12 Sv2+ W16 vehicle1.69Razorwing Missiles (Shatterfield Missiles) + Dark Lance + Twin Splinter Rifle0.05Bladed Wings64

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)70.646
SpecialS5 AP-1 D1 (heavy bolter-class)26.531
PlasmaS8 AP-2 D2 (plasma, power fist)7.0614
EliteS6 AP-2 D3 (elite melee, precision)8.4727
Anti-tankS12 AP-3 D6 (lascannon, melta)3.527

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts3
Action economyUnits per 100 pts: cheap bodies for actions19
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts2
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain0

Similar-cost Drukhari vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Voidweaver1 model115457316403.553.752.364.333.48

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Drukhari codex. How these scores work.

See all Drukhari rankings