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Prime Organism [Crucible] Tyranids · Characters

Value78
Offense81
Defense75
Utility34
Points135
Models1

Prime Organism [Crucible] is a single model for 135 points in the Tyranids army. On points efficiency the unit ranks 11th of 55 Tyranids units overall and 1st of 12 among characters, with a value score of 78/100 (offense 81, defense 75). Per point, the unit hits hardest into light vehicle (98th percentile) and is toughest against small arms (92nd percentile).

👑 Leader✨ Aura

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Crushing claws): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry—2.57Crushing claws◇ option: Monster-beast weapons · 6.66 per model26
MEQ5 × T4 Sv3+ W2 infantry—4.29Crushing claws◇ option: Monster-beast weapons · 8.05 per model66
TEQ5 × T5 Sv2+ 4++ W3 infantry—3.46Crushing claws◇ option: Monster-beast weapons · 7.88 per model79
Light vehicleT10 Sv3+ W12 vehicle—6.53Crushing claws98
Heavy vehicleT12 Sv2+ W16 vehicle—4.55Crushing claws97

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)24092
SpecialS5 AP-1 D1 (heavy bolter-class)60.068
PlasmaS8 AP-2 D2 (plasma, power fist)22.288
EliteS6 AP-2 D3 (elite melee, precision)13.358
Anti-tankS12 AP-3 D6 (lascannon, melta)5.0730

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts49
Action economyUnits per 100 pts: cheap bodies for actions30
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts35
SupportLeader, auras, Transport, Lone Operative, Stealth, revives92
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain0

Similar-cost Tyranids characters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Macro Organism [Crucible]1 model150787581242.313.863.125.884.10
Tervigon1 model160602298112.312.221.261.290.97
Hyperadapted Raveners5 models165589422745.745.884.245.134.04
Neurotyrant1 model130412557962.993.541.520.900.60

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Tyranids codex. How these scores work.

See all Tyranids rankings