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Macro Organism [Crucible] Tyranids · Characters

Value78
Offense75
Defense81
Utility24
Points150
Models1

Macro Organism [Crucible] is a single model for 150 points in the Tyranids army. On points efficiency the unit ranks 12th of 55 Tyranids units overall and 2nd of 12 among characters, with a value score of 78/100 (offense 75, defense 81). Per point, the unit hits hardest into light vehicle (97th percentile) and is toughest against special (93rd percentile).

✨ Aura

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Crushing claws): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry—2.31Crushing claws◇ option: Monster-beast weapons · 6.66 per model21
MEQ5 × T4 Sv3+ W2 infantry—3.86Crushing claws◇ option: Monster-beast weapons · 8.05 per model59
TEQ5 × T5 Sv2+ 4++ W3 infantry—3.12Crushing claws◇ option: Monster-beast weapons · 7.88 per model72
Light vehicleT10 Sv3+ W12 vehicle—5.88Crushing claws97
Heavy vehicleT12 Sv2+ W16 vehicle—4.10Crushing claws96

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)16880
SpecialS5 AP-1 D1 (heavy bolter-class)11293
PlasmaS8 AP-2 D2 (plasma, power fist)21.084
EliteS6 AP-2 D3 (elite melee, precision)15.068
Anti-tankS12 AP-3 D6 (lascannon, melta)5.3734

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts60
Action economyUnits per 100 pts: cheap bodies for actions25
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts35
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain0

Similar-cost Tyranids characters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Prime Organism [Crucible]1 model135788175342.574.293.466.534.55
Hive Tyrant1 model195758368373.924.364.363.512.71
Winged Hive Tyrant1 model185646762142.633.483.602.982.25
Tervigon1 model160602298112.312.221.261.290.97
Hyperadapted Raveners5 models165589422745.745.884.245.134.04
Neurotyrant1 model130412557962.993.541.520.900.60

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Tyranids codex. How these scores work.

See all Tyranids rankings