🎲 Tactical Reroll

Brayherd Shaman [Crucible] Thousand Sons · Characters

Value9
Offense8
Defense9
Utility50
Points60
Models1

Brayherd Shaman [Crucible] is a single model for 60 points in the Thousand Sons army. On points efficiency the unit ranks 40th of 41 Thousand Sons units overall and 14th of 15 among characters, with a value score of 9/100 (offense 8, defense 9). Per point, the unit hits hardest into chaff (33rd percentile) and is toughest against anti-tank (23rd percentile).

🏃 Action unit🔭 Scouts👑 Leader✨ Aura

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Chainsword): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry—2.96Chainsword◇ option: Force weapon · 2.89 per model33
MEQ5 × T4 Sv3+ W2 infantry—1.11Chainsword◇ option: Prosperine khopesh · 2.96 per model9
TEQ5 × T5 Sv2+ 4++ W3 infantry—0.37Chainsword◇ option: Force weapon · 1.73 per model4
Light vehicleT10 Sv3+ W12 vehicle—0.37Chainsword◇ option: Force weapon · 1.39 per model5
Heavy vehicleT12 Sv2+ W16 vehicle—0.18Chainsword◇ option: Prosperine khopesh · 0.56 per model5

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)20.08
SpecialS5 AP-1 D1 (heavy bolter-class)15.07
PlasmaS8 AP-2 D2 (plasma, power fist)6.008
EliteS6 AP-2 D3 (elite melee, precision)7.5020
Anti-tankS12 AP-3 D6 (lascannon, melta)4.7623

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts31
Action economyUnits per 100 pts: cheap bodies for actions87
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts47
SupportLeader, auras, Transport, Lone Operative, Stealth, revives92
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain0

Similar-cost Thousand Sons characters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Daemonic Herald [Crucible]1 model605010005516.514.714.39.966.48
Tzaangor Shaman1 model6513197683.451.791.150.800.70
Brayherd Chieftain [Crucible]1 model60989432.961.110.370.370.18

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Thousand Sons codex. How these scores work.

See all Thousand Sons rankings