🎲 Tactical Reroll

Upstart Gretchin [Crucible] Orks · Characters

Value49
Offense94
Defense3
Utility60
Points40
Models1

Upstart Gretchin [Crucible] is a single model for 40 points in the Orks army. On points efficiency the unit ranks 39th of 58 Orks units overall and 8th of 19 among characters, with a value score of 49/100 (offense 94, defense 3). Per point, the unit hits hardest into MEQ (95th percentile) and is toughest against anti-tank (13th percentile).

🏃 Action unit🥷 Infiltrators👑 Leader🌫️ Stealth

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Beast Snagga klaw): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry—5.56Beast Snagga klaw◇ option: Beastchoppa · 3.47 per model74
MEQ5 × T4 Sv3+ W2 infantry—7.41Beast Snagga klaw◇ option: ’Uge choppa · 3.70 per model95
TEQ5 × T5 Sv2+ 4++ W3 infantry—3.90Beast Snagga klaw◇ option: Tankhammer · 2.50 per model85
Light vehicleT10 Sv3+ W12 vehicle—4.44Beast Snagga klaw◇ option: Tankhammer · 3.00 per model91
Heavy vehicleT12 Sv2+ W16 vehicle—3.33Beast Snagga klaw◇ option: Tankhammer · 3.00 per model91

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)9.000
SpecialS5 AP-1 D1 (heavy bolter-class)9.001
PlasmaS8 AP-2 D2 (plasma, power fist)6.008
EliteS6 AP-2 D3 (elite melee, precision)3.002
Anti-tankS12 AP-3 D6 (lascannon, melta)4.0813

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts81
Action economyUnits per 100 pts: cheap bodies for actions99
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts67
SupportLeader, auras, Transport, Lone Operative, Stealth, revives92
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain0

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UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
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Mek1 model45365813242.783.703.332.221.67
Warphead [Crucible]1 model6535664263.424.562.402.732.05
Weirdboy1 model6534634365.136.842.671.281.03

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Orks codex. How these scores work.

See all Orks rankings