🎲 Tactical Reroll

Plasmancer Necrons · Characters

Value41
Offense78
Defense5
Utility61
Points60
Models1

Plasmancer is a single model for 60 points in the Necrons army. On points efficiency the unit ranks 39th of 55 Necrons units overall and 7th of 16 among characters, with a value score of 41/100 (offense 78, defense 5). Per point, the unit hits hardest into MEQ (81st percentile) and is toughest against small arms (15th percentile).

🏃 Action unit♻️ Revives

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Plasmic lance): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry4.17Plasmic lance—55
MEQ5 × T4 Sv3+ W2 infantry5.55Plasmic lance—81
TEQ5 × T5 Sv2+ 4++ W3 infantry2.88Plasmic lance—68
Light vehicleT10 Sv3+ W12 vehicle2.78Plasmic lance—70
Heavy vehicleT12 Sv2+ W16 vehicle2.22Plasmic lance—77

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)26.715
SpecialS5 AP-1 D1 (heavy bolter-class)15.07
PlasmaS8 AP-2 D2 (plasma, power fist)4.802
EliteS6 AP-2 D3 (elite melee, precision)6.0010
Anti-tankS12 AP-3 D6 (lascannon, melta)3.183

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts31
Action economyUnits per 100 pts: cheap bodies for actions87
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts6
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain60

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UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
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Dynastic Conqueror [Crucible]1 model8516428180.490.650.590.490.20
Psychomancer1 model5513197411.512.021.821.510.61
Chronomancer1 model709315291.190.710.360.180.12

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Necrons codex. How these scores work.

See all Necrons rankings