🎲 Tactical Reroll

Aberrants Genestealer Cults · Infantry

Value73
Offense88
Defense58
Utility26
Points140
Models5

Aberrants come as 5 models for 140 points in the Genestealer Cults army. On points efficiency the unit ranks 12th of 99 Genestealer Cults units overall and 2nd of 15 among infantry, with a value score of 73/100 (offense 88, defense 58). Per point, the unit hits hardest into TEQ (83rd percentile) and is toughest against special (67th percentile).

🪂 Deep Strike

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Offense: wounds removed per 100 points

Scored with the default wargear (Aberrant weapons): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry—5.82Aberrant weapons77
MEQ5 × T4 Sv3+ W2 infantry—5.70Aberrant weapons82
TEQ5 × T5 Sv2+ 4++ W3 infantry—3.75Aberrant weapons83
Light vehicleT10 Sv3+ W12 vehicle—3.17Aberrant weapons77
Heavy vehicleT12 Sv2+ W16 vehicle—2.38Aberrant weapons80

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)72.349
SpecialS5 AP-1 D1 (heavy bolter-class)57.967
PlasmaS8 AP-2 D2 (plasma, power fist)13.653
EliteS6 AP-2 D3 (elite melee, precision)12.957
Anti-tankS12 AP-3 D6 (lascannon, melta)7.5066

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts72
Action economyUnits per 100 pts: cheap bodies for actions28
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts67
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain0

Similar-cost Genestealer Cults infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Raveners5 models125669339516.867.424.703.252.44
Artillery Team1 model9547296493.283.291.571.170.78
Kasrkin10 models105281244333.491.160.700.580.35

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Genestealer Cults codex. How these scores work.

See all Genestealer Cults rankings