🎲 Tactical Reroll

Flawless Champion [Crucible] Emperor's Children · Characters

Value23
Offense36
Defense10
Utility23
Points100
Models1

Flawless Champion [Crucible] is a single model for 100 points in the Emperor's Children army. On points efficiency the unit ranks 29th of 29 Emperor's Children units overall and 12th of 12 among characters, with a value score of 23/100 (offense 36, defense 10). Per point, the unit hits hardest into MEQ (56th percentile) and is toughest against small arms (31st percentile).

👑 Leader🎯 Lone Operative

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear: every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry1.30Agonising Energies - witchfire◇ option: Blastmaster (varied frequency) · 4.17 per model2.78Blissblade◇ option: Paired accursed weapons · 4.44 per model29
MEQ5 × T4 Sv3+ W2 infantry1.25Agonising Energies - witchfire◇ option: Blastmaster (single frequency) · 2.78 per model3.70Blissblade◇ option: Chainfist · 3.70 per model56
TEQ5 × T5 Sv2+ 4++ W3 infantry0.75Agonising Energies - witchfire◇ option: Blastmaster (single frequency) · 3.13 per model1.91Blissblade◇ option: Phoenix power spear · 2.33 per model39
Light vehicleT10 Sv3+ W12 vehicle0.39Agonising Energies - witchfire◇ option: Blastmaster (single frequency) · 2.50 per model1.85Blissblade◇ option: Chainfist · 2.96 per model47
Heavy vehicleT12 Sv2+ W16 vehicle0.26Agonising Energies - witchfire◇ option: Blastmaster (single frequency) · 1.25 per model0.74Blissblade◇ option: Chainfist · 2.22 per model29

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)45.031
SpecialS5 AP-1 D1 (heavy bolter-class)20.018
PlasmaS8 AP-2 D2 (plasma, power fist)6.7513
EliteS6 AP-2 D3 (elite melee, precision)4.505
Anti-tankS12 AP-3 D6 (lascannon, melta)3.336

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts10
Action economyUnits per 100 pts: cheap bodies for actions46
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts35
SupportLeader, auras, Transport, Lone Operative, Stealth, revives92
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain0

Similar-cost Emperor's Children characters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Daemonic Charioteer [Crucible]1 model12053988498.267.377.134.983.24
Lord Kakophonist1 model70423055694.763.171.790.790.59
Lord Exultant1 model90376014993.864.122.592.061.54
Champion of Excess [Crucible]1 model80325311193.474.632.382.310.93

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Emperor's Children codex. How these scores work.

See all Emperor's Children rankings