🎲 Tactical Reroll

Excruciator [Crucible] Emperor's Children · Characters

Value44
Offense76
Defense12
Utility36
Points60
Models1

Excruciator [Crucible] is a single model for 60 points in the Emperor's Children army. On points efficiency the unit ranks 23rd of 29 Emperor's Children units overall and 7th of 12 among characters, with a value score of 44/100 (offense 76, defense 12). Per point, the unit hits hardest into MEQ (87th percentile) and is toughest against small arms (27th percentile).

🏃 Action unit👑 Leader

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear: every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.16Agonising Energies - witchfire◇ option: Blastmaster (varied frequency) · 4.17 per model4.63Blissblade◇ option: Paired accursed weapons · 4.44 per model61
MEQ5 × T4 Sv3+ W2 infantry2.08Agonising Energies - witchfire◇ option: Blastmaster (single frequency) · 2.78 per model6.17Blissblade◇ option: Chainfist · 3.70 per model87
TEQ5 × T5 Sv2+ 4++ W3 infantry1.25Agonising Energies - witchfire◇ option: Blastmaster (single frequency) · 3.13 per model3.18Blissblade◇ option: Phoenix power spear · 2.33 per model73
Light vehicleT10 Sv3+ W12 vehicle0.65Agonising Energies - witchfire◇ option: Blastmaster (single frequency) · 2.50 per model3.09Blissblade◇ option: Chainfist · 2.96 per model76
Heavy vehicleT12 Sv2+ W16 vehicle0.43Agonising Energies - witchfire◇ option: Blastmaster (single frequency) · 1.25 per model1.24Blissblade◇ option: Chainfist · 2.22 per model50

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)40.027
SpecialS5 AP-1 D1 (heavy bolter-class)20.018
PlasmaS8 AP-2 D2 (plasma, power fist)6.008
EliteS6 AP-2 D3 (elite melee, precision)7.5020
Anti-tankS12 AP-3 D6 (lascannon, melta)3.8110

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts31
Action economyUnits per 100 pts: cheap bodies for actions87
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts30
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain0

Similar-cost Emperor's Children characters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Daemonic Herald [Crucible]1 model605010005516.514.714.39.966.48
Lord Kakophonist1 model70423055694.763.171.790.790.59
Sorcerer1 model55396316404.043.433.292.361.41
Champion of Excess [Crucible]1 model80325311193.474.632.382.310.93

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Emperor's Children codex. How these scores work.

See all Emperor's Children rankings