🎲 Tactical Reroll

Champion of Excess [Crucible] Emperor's Children · Characters

Value32
Offense53
Defense11
Utility19
Points80
Models1

Champion of Excess [Crucible] is a single model for 80 points in the Emperor's Children army. On points efficiency the unit ranks 28th of 29 Emperor's Children units overall and 11th of 12 among characters, with a value score of 32/100 (offense 53, defense 11). Per point, the unit hits hardest into MEQ (71st percentile) and is toughest against anti-tank (23rd percentile).

👑 Leader

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear: every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry1.62Agonising Energies - witchfire◇ option: Blastmaster (varied frequency) · 4.17 per model3.47Blissblade◇ option: Paired accursed weapons · 4.44 per model43
MEQ5 × T4 Sv3+ W2 infantry1.56Agonising Energies - witchfire◇ option: Blastmaster (single frequency) · 2.78 per model4.63Blissblade◇ option: Chainfist · 3.70 per model71
TEQ5 × T5 Sv2+ 4++ W3 infantry0.94Agonising Energies - witchfire◇ option: Blastmaster (single frequency) · 3.13 per model2.38Blissblade◇ option: Phoenix power spear · 2.33 per model54
Light vehicleT10 Sv3+ W12 vehicle0.49Agonising Energies - witchfire◇ option: Blastmaster (single frequency) · 2.50 per model2.31Blissblade◇ option: Chainfist · 2.96 per model60
Heavy vehicleT12 Sv2+ W16 vehicle0.32Agonising Energies - witchfire◇ option: Blastmaster (single frequency) · 1.25 per model0.93Blissblade◇ option: Chainfist · 2.22 per model38

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)30.017
SpecialS5 AP-1 D1 (heavy bolter-class)15.07
PlasmaS8 AP-2 D2 (plasma, power fist)6.008
EliteS6 AP-2 D3 (elite melee, precision)7.5020
Anti-tankS12 AP-3 D6 (lascannon, melta)4.7623

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts16
Action economyUnits per 100 pts: cheap bodies for actions63
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts30
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain0

Similar-cost Emperor's Children characters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Daemonic Herald [Crucible]1 model605010005516.514.714.39.966.48
Excruciator [Crucible]1 model60447612364.636.173.183.091.24
Lord Kakophonist1 model70423055694.763.171.790.790.59
Sorcerer1 model55396316404.043.433.292.361.41
Lord Exultant1 model90376014993.864.122.592.061.54
Flawless Champion [Crucible]1 model100233610232.783.701.911.850.74

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Emperor's Children codex. How these scores work.

See all Emperor's Children rankings