🎲 Tactical Reroll

Tri-lobe Vectors [Crucible] Death Guard · Characters

Value72
Offense92
Defense53
Utility27
Points120
Models3

Tri-lobe Vectors [Crucible] comes as 3 models for 120 points in the Death Guard army. On points efficiency the unit ranks 14th of 42 Death Guard units overall and 5th of 19 among characters, with a value score of 72/100 (offense 92, defense 53). Per point, the unit hits hardest into MEQ (93rd percentile) and is toughest against elite (68th percentile).

👑 Leader✨ Aura

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear: every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry5.97Blight launcher◇ option: Plague Wind (focused witchfire) · 3.33 per model6.09Balesword◇ option: Manreaper (sweep) · 3.33 per model80
MEQ5 × T4 Sv3+ W2 infantry4.51Blight launcher◇ option: Plague Wind (focused witchfire) · 3.17 per model7.13Balesword◇ option: Great plague blade · 3.33 per model93
TEQ5 × T5 Sv2+ 4++ W3 infantry2.50Blight launcher◇ option: Plague Wind (focused witchfire) · 3.56 per model3.96Balesword◇ option: Manreaper (strike) · 4.07 per model85
Light vehicleT10 Sv3+ W12 vehicle1.94Blight launcher◇ option: Plague Wind (focused witchfire) · 2.69 per model3.70Balesword◇ option: Manreaper (strike) · 3.28 per model86
Heavy vehicleT12 Sv2+ W16 vehicle0.93Blight launcher◇ option: Plague sprayer · 1.17 per model2.78Balesword◇ option: Great plague blade · 2.98 per model85

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)90.054
SpecialS5 AP-1 D1 (heavy bolter-class)60.068
PlasmaS8 AP-2 D2 (plasma, power fist)11.340
EliteS6 AP-2 D3 (elite melee, precision)15.068
Anti-tankS12 AP-3 D6 (lascannon, melta)5.7240

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts56
Action economyUnits per 100 pts: cheap bodies for actions37
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts6
SupportLeader, auras, Transport, Lone Operative, Stealth, revives92
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain0

Similar-cost Death Guard characters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Lord of Contagion1 model120588233725.014.013.823.242.43
Lord of Virulence1 model100586748673.614.822.542.591.94
Daemonic Charioteer [Crucible]1 model12053988498.267.377.134.983.24
Plague Lord [Crucible]1 model80404734243.064.072.171.851.39

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Death Guard codex. How these scores work.

See all Death Guard rankings