🎲 Tactical Reroll

Plague Sorcerer [Crucible] Death Guard · Characters

Value39
Offense60
Defense18
Utility32
Points70
Models1

Plague Sorcerer [Crucible] is a single model for 70 points in the Death Guard army. On points efficiency the unit ranks 38th of 42 Death Guard units overall and 15th of 19 among characters, with a value score of 39/100 (offense 60, defense 18). Per point, the unit hits hardest into MEQ (71st percentile) and is toughest against special (42nd percentile).

👑 Leader✨ Aura

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear: every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry3.44Blight launcher◇ option: Plague Wind (focused witchfire) · 5.42 per model3.49Balesword◇ option: Manreaper (sweep) · 6.02 per model43
MEQ5 × T4 Sv3+ W2 infantry2.62Blight launcher◇ option: Plague Wind (focused witchfire) · 4.44 per model4.66Balesword◇ option: Great plague blade · 6.18 per model71
TEQ5 × T5 Sv2+ 4++ W3 infantry1.58Blight launcher◇ option: Plague Wind (focused witchfire) · 3.87 per model2.48Balesword◇ option: Manreaper (strike) · 4.58 per model58
Light vehicleT10 Sv3+ W12 vehicle1.11Blight launcher◇ option: Plague Wind (focused witchfire) · 2.89 per model2.12Balesword◇ option: Manreaper (strike) · 3.88 per model56
Heavy vehicleT12 Sv2+ W16 vehicle0.53Blight launcher◇ option: Plague sprayer · 1.17 per model1.59Balesword◇ option: Great plague blade · 3.00 per model62

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)51.434
SpecialS5 AP-1 D1 (heavy bolter-class)34.342
PlasmaS8 AP-2 D2 (plasma, power fist)6.4311
EliteS6 AP-2 D3 (elite melee, precision)8.5727
Anti-tankS12 AP-3 D6 (lascannon, melta)3.274

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts22
Action economyUnits per 100 pts: cheap bodies for actions76
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts6
SupportLeader, auras, Transport, Lone Operative, Stealth, revives99
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain0

Similar-cost Death Guard characters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Lord of Poxes1 model65749950336.679.515.385.474.62
Malignant Plaguecaster1 model60599623899.037.396.454.811.81
Plague Surgeon1 model50547435444.005.332.942.672.00
Foul Blightspawn1 model60538323374.866.464.052.591.94
Daemonic Herald [Crucible]1 model605010005516.514.714.39.966.48
Plague Lord [Crucible]1 model80404734243.064.072.171.851.39

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Death Guard codex. How these scores work.

See all Death Guard rankings