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Daemonic Herald [Crucible] Death Guard · Characters

Value50
Offense100
Defense0
Utility55
Points60
Models1

Daemonic Herald [Crucible] is a single model for 60 points in the Death Guard army. On points efficiency the unit ranks 32nd of 42 Death Guard units overall and 13th of 19 among characters, with a value score of 50/100 (offense 100, defense 0). Per point, the unit hits hardest into MEQ (100th percentile) and is toughest against anti-tank (1st percentile).

🏃 Action unit🪂 Deep Strike👑 Leader✨ Aura

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Juggernaut's bladed horn, Bladed axle, ➤ Arcane Fireball - witchfire, ➤ Arcane Fireball - focused witchfire, ➤ Hellforged weapons - strike, ➤ Hellforged weapons - sweep): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.78Arcane Fireball (focused witchfire)◇ option: Lashes of torment · 1.78 per model16.5Hellforged weapons (sweep) + Juggernaut's bladed horn (extra) + Bladed axle (extra)100
MEQ5 × T4 Sv3+ W2 infantry2.67Arcane Fireball (focused witchfire)14.7Hellforged weapons (strike) + Juggernaut's bladed horn (extra) + Bladed axle (extra)100
TEQ5 × T5 Sv2+ 4++ W3 infantry2.63Arcane Fireball (focused witchfire)14.3Hellforged weapons (strike) + Juggernaut's bladed horn (extra) + Bladed axle (extra)100
Light vehicleT10 Sv3+ W12 vehicle1.85Arcane Fireball (focused witchfire)9.96Hellforged weapons (strike) + Juggernaut's bladed horn (extra) + Bladed axle (extra)99
Heavy vehicleT12 Sv2+ W16 vehicle1.11Arcane Fireball (focused witchfire)6.48Hellforged weapons (strike) + Juggernaut's bladed horn (extra) + Bladed axle (extra)99

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)7.500
SpecialS5 AP-1 D1 (heavy bolter-class)7.500
PlasmaS8 AP-2 D2 (plasma, power fist)4.000
EliteS6 AP-2 D3 (elite melee, precision)2.000
Anti-tankS12 AP-3 D6 (lascannon, melta)2.721

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts31
Action economyUnits per 100 pts: cheap bodies for actions87
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts67
SupportLeader, auras, Transport, Lone Operative, Stealth, revives92
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain0

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UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
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Foul Blightspawn1 model60538323374.866.464.052.591.94
Plague Lord [Crucible]1 model80404734243.064.072.171.851.39
Plague Sorcerer [Crucible]1 model70396018323.494.662.482.121.59

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Death Guard codex. How these scores work.

See all Death Guard rankings