🎲 Tactical Reroll

Troupe Master Aeldari · Characters

Value38
Offense67
Defense9
Utility71
Points75
Models1

Troupe Master is a single model for 75 points in the Aeldari army. On points efficiency the unit ranks 52nd of 79 Aeldari units overall and 9th of 17 among characters, with a value score of 38/100 (offense 67, defense 9). Per point, the unit hits hardest into heavy vehicle (77th percentile) and is toughest against anti-tank (30th percentile).

👑 Leader

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Harlequin's Special Weapon, Shuriken Pistol): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry0.62Shuriken Pistol◇ option: Neuro Disruptor · 0.69 per model3.89Harlequin's Special Weapon50
MEQ5 × T4 Sv3+ W2 infantry0.28Shuriken Pistol◇ option: Fusion Pistol · 1.27 per model4.44Harlequin's Special Weapon◇ option: Troupe Master's Blade · 4.17 per model68
TEQ5 × T5 Sv2+ 4++ W3 infantry0.12Shuriken Pistol◇ option: Fusion Pistol · 0.69 per model2.54Harlequin's Special Weapon◇ option: Troupe Master's Blade · 2.33 per model60
Light vehicleT10 Sv3+ W12 vehicle0.09Shuriken Pistol◇ option: Fusion Pistol · 0.97 per model2.22Harlequin's Special Weapon58
Heavy vehicleT12 Sv2+ W16 vehicle0.06Shuriken Pistol◇ option: Fusion Pistol · 0.81 per model2.22Harlequin's Special Weapon77

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)16.04
SpecialS5 AP-1 D1 (heavy bolter-class)16.09
PlasmaS8 AP-2 D2 (plasma, power fist)6.4010
EliteS6 AP-2 D3 (elite melee, precision)6.4013
Anti-tankS12 AP-3 D6 (lascannon, melta)5.0830

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts19
Action economyUnits per 100 pts: cheap bodies for actions69
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts35
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain71

Similar-cost Aeldari characters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Ynnari Archon1 model85564270193.274.362.741.090.82
Clanblade1 model7050946497.017.283.703.772.80
Farseer Skyrunner1 model60496433646.334.073.341.910.77
Autarch Wayleaper1 model70488313513.975.294.763.971.59
Stonesinger1 model6047849417.385.553.792.351.73
Autarch1 model75457811523.704.944.443.701.48

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Aeldari codex. How these scores work.

See all Aeldari rankings