🎲 Tactical Reroll

Cohort Commander [Crucible] Adeptus Mechanicus · Characters

Value32
Offense53
Defense10
Utility42
Points45
Models1

Cohort Commander [Crucible] is a single model for 45 points in the Adeptus Mechanicus army. On points efficiency the unit ranks 28th of 37 Adeptus Mechanicus units overall and 5th of 10 among characters, with a value score of 32/100 (offense 53, defense 10). Per point, the unit hits hardest into heavy vehicle (87th percentile) and is toughest against anti-tank (36th percentile).

🏃 Action unit👑 Leader

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Arc maul): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry—3.46Arc maul◇ option: Taser lance · 3.33 per model42
MEQ5 × T4 Sv3+ W2 infantry—2.47Arc maul◇ option: Taser lance · 3.53 per model30
TEQ5 × T5 Sv2+ 4++ W3 infantry—1.65Arc maul◇ option: Taser lance · 2.23 per model33
Light vehicleT10 Sv3+ W12 vehicle—2.96Arc maul◇ option: Servo-arc claw · 2.00 per model74
Heavy vehicleT12 Sv2+ W16 vehicle—2.96Arc maul◇ option: Servo-arc claw · 2.00 per model87

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)20.08
SpecialS5 AP-1 D1 (heavy bolter-class)15.07
PlasmaS8 AP-2 D2 (plasma, power fist)8.0018
EliteS6 AP-2 D3 (elite melee, precision)4.003
Anti-tankS12 AP-3 D6 (lascannon, melta)5.4436

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts49
Action economyUnits per 100 pts: cheap bodies for actions97
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain0

Similar-cost Adeptus Mechanicus characters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Cybernetica Datasmith1 model25787779444.445.933.362.371.78
Technoarcheologist1 model45437016412.784.072.533.333.33
Tech-Priest Dominus1 model60405326423.703.952.601.981.11
Tech-Priest Manipulus1 model60283026903.092.961.801.480.69
Skitarii Marshal1 model35253021725.292.541.691.270.42
Magos [Crucible]1 model70242720222.221.591.061.911.91

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Adeptus Mechanicus codex. How these scores work.

See all Adeptus Mechanicus rankings