🎲 Tactical Reroll

Razorback Space Marines · Vehicles

Value54
Offense18
Defense90
Utility46
Points85
Models1

Razorback is a single model for 85 points in the Space Marines army. On points efficiency the unit ranks 41st of 87 Space Marines units overall and 20th of 31 among vehicles, with a value score of 54/100 (offense 18, defense 90). Per point, the unit hits hardest into MEQ (34th percentile) and is toughest against plasma (95th percentile).

🚚 Transport

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Armoured Tracks, Twin heavy bolter): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.18Twin heavy bolter0.98Armoured Tracks18
MEQ5 × T4 Sv3+ W2 infantry2.61Twin heavy bolter0.39Armoured Tracks34
TEQ5 × T5 Sv2+ 4++ W3 infantry1.32Twin heavy bolter0.20Armoured Tracks24
Light vehicleT10 Sv3+ W12 vehicle0.90Twin heavy bolter◇ option: Twin lascannon · 2.22 per model0.20Armoured Tracks20
Heavy vehicleT12 Sv2+ W16 vehicle0.60Twin heavy bolter◇ option: Twin lascannon · 1.50 per model0.05Armoured Tracks22

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)21288
SpecialS5 AP-1 D1 (heavy bolter-class)70.675
PlasmaS8 AP-2 D2 (plasma, power fist)26.595
EliteS6 AP-2 D3 (elite melee, precision)21.288
Anti-tankS12 AP-3 D6 (lascannon, melta)7.0461

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts53
Action economyUnits per 100 pts: cheap bodies for actions58
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts67
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain1

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UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Land Speeder1 model105698256414.134.472.893.873.03
Storm Speeder Hailstrike1 model105644384416.653.121.621.291.07
Firestrike Servo-Turrets1 model75627252122.163.602.996.213.70
Impulsor1 model70524100541.690.640.240.240.11
Rhino1 model6551399561.280.510.260.260.06
Drop Pod1 model6041082190.000.000.000.000.00

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Space Marines codex. How these scores work.

See all Space Marines rankings